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A Trick to 'avoid' Retopology

I figure it out this by trial an error, working with my favorite software, it may look a little ‘lazy’ for so many people but that wasn‘t the main goal of my efforts when i found it.

i test the entire process with several boolean meshes that weren’t retopologized and the results were very similar in all cases.

of course a clean topology is key in such things as animation, among others, but if you just need the shape to obtain the best bakes n’ renders possible then this tip can help to improve the speed of some workflows considerably.

Cheers,

hope you can find it useful.

Cover that shows a test made with the skull of this model.

Cover that shows a test made with the skull of this model.

The goal isn't eliminate the retopology process but it is so time consuming...

The goal isn't eliminate the retopology process but it is so time consuming...

Building the low form.

Building the low form.

And the high one.

And the high one.

Now is finished!

Now is finished!